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#include <rmvl/camera/camutils.hpp>
◆ distance() [1/2]
float rm::CameraExtrinsics::distance |
( |
| ) |
const |
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inline |
◆ distance() [2/2]
void rm::CameraExtrinsics::distance |
( |
float |
distance | ) |
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|
inline |
◆ pitch()
float rm::CameraExtrinsics::pitch |
( |
| ) |
const |
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inline |
◆ R() [1/2]
const cv::Matx33f& rm::CameraExtrinsics::R |
( |
| ) |
const |
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inline |
◆ R() [2/2]
void rm::CameraExtrinsics::R |
( |
const cv::Matx33f & |
R | ) |
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◆ roll()
float rm::CameraExtrinsics::roll |
( |
| ) |
const |
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inline |
◆ rvec() [1/2]
const cv::Vec3f& rm::CameraExtrinsics::rvec |
( |
| ) |
const |
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inline |
◆ rvec() [2/2]
void rm::CameraExtrinsics::rvec |
( |
const cv::Vec3f & |
rvec | ) |
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◆ T()
const cv::Matx44f& rm::CameraExtrinsics::T |
( |
| ) |
const |
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inline |
◆ tvec() [1/2]
const cv::Vec3f& rm::CameraExtrinsics::tvec |
( |
| ) |
const |
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inline |
◆ tvec() [2/2]
void rm::CameraExtrinsics::tvec |
( |
const cv::Vec3f & |
tvec | ) |
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◆ yaw()
float rm::CameraExtrinsics::yaw |
( |
| ) |
const |
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inline |
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